Sunday, March 6, 2016

S7 Gamification

Gamificatio

...is a trend of turning tasks like work and school into funner, more immersive experiences by mixing them with gaming and gaming fragments, like levels and achievements

Many people worldwide are fighting for more gamification in places like businesses, schools, companies, and other places.



Read or watch at least two (including Sesame Credit) of these sources:

Then answer these questions:

1) Have you used a program, game or gamified system before? What was your experience?

2) Are there some things that should be gamified?  Never be gamified?  School?

3) Do you see Sesame Credit as something to worry about? Or just an interesting and possibly useful social experiment?  Could this happen in the US?

43 comments:

  1. 1. You'd be lying if you say you haven't played a game like WOW before. Jane McGonigal elaborates on the idea of an epic win, or a high you can get off of pulling off a move or play that you barely made. It'd what makes you happy, so you keep doing it over and over. That's one of the reasons that people play games, to get that high that you couldn't in the real world. I'll say that I haven't played games with this kind of style in a long time, but they sure are satisfying to play.
    2. Gamifying schools seems like a great idea to motivate students. Students with higher grades would get bonuses as rewards for their hard work, like more free time during class and the ability to use technology during class. Students with lower grades and behavioral issues would be limited in the free time they got. The only problem is, every student within each grade is not the same. This system only works perfectly if we live in a society such as in the novels Brave New World, 1984, or The Giver. The academic levels or each individual impact their learning styles, so grouping everyone together would never work perfectly.
    3. Sesame Credit only looks good on paper, and in a dystopian fiction novel. Again, we'd have to consider each person's possible contribution to society and their freedoms. It could never happen in America because people value their internet too much, and we have a constitution that gives the people the freedom of speech, expression, and religion. Extra Credits explains that if and when Sesame is officially mandatory, it will take away points for little things, like importing anime from Japan. On the other hand, a person's score will go up in they buy work shoes or local goods. This will only turn China into an even more dystopian society, with everyone aiming for the same thing: a higher score.

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  2. 1. I have used a program called HabitRPG. It is a program that helps people with everyday tasks. You complete tasks, you record it, then you record it and then you earn XP to earn different rewards. It was a very organized way to create and break habits.

    2. Gamifying schools would be awesome if it happened. But the truth is, it probably won't happen. My mom is a teacher and with the simple work that she has to do, it is a ton of work. So, it is basically asking teachers to do more work for us. But like I said, it should happen. In my opinion, everything should be gamified. It gets people more involved and possibly, do more of it outside.

    3. I think that this is a violation of our rights as US citizens. The video said that if we posted something that is not approved by the US, then your score goes down. That violates the first amendment. If lose the right to say what we want, our score goes down. It also controls who we are friends with. If you think about it, it is basically the US saying that the US is giving us freedom but then restricting it because they don't like it.

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    1. But this isn't in the U.S. It is in China.

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    2. I meant IF it happened in the US.

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    3. This comment has been removed by the author.

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  3. 1. I haven't played many MMO's but i have played clash of clans, which may not seem like it but it has some collaborative aspects, you earn trophies and you qualify for different clans people make, you can ask for support, be it troops, or materials, most of the time somebody in your clan will share supplies and troops, and every few days you have a clan war with other clans.

    2. I believe Gamification would be a great thing for schools, it would motivate students to work to achieve more goals, and keep them from being discouraged and giving up on school when their grades are really low, it would keep them with a positive outlook on school.

    3. I see the Sesame credit is a scary thing that will promote isolation and possibly boost the suicide rates in China's population, I mean who wants to be isolated because they buy or post certain things that the government doesn't agree with, or think is an insufficient contribution to society.

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  4. 1) I have use gamified in my life. What was my experience it was fun and exciting to use that program in a summer camp I was in and other class but I think they should put this out for more people to use out in the world and have more challenges to gamified and that what I have to say.

    2) There are some things that should be gamified like business training because the program can show what you need to do first and what is good to do and what is not. Something not be gamified is war because they would get distracted and they wouldn’t be strict to show what you need to do first and those people wouldn't show what they are made for. School they should put in gamified because students would be entertained to study or work hard in that program but the teacher would have to see what they are doing to make them work .

    3) I think Sesame Credit is not to worry about because it’s a goal to finish something up for your business our to show what you need done at the time.I think it may help people who are shy or just need a goal to help them to something fun with other people. Maybe because people may need a goal to break to finish what they need to do or people will not care for it and forget this programme .

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  5. 1. I use an app called EpicWin that allows me to use a checklist to complete tasks level up my avatar and gain digital experience along with real world experience. It is very encouraging. I am also debating on getting and using SuperBetter to help me stay focused and happier with myself and what I do.
    2. I believe that any and every system can be gamified, as long as the game itself wants to use its tools to teach or enhance an environment, not force people to believe what they otherwise wouldn't. The danger in gamification comes when it is used for the benefit of the companies and leaders over the benefit of the actual users of the gasified application. Other than that, gamification is a relatively cheap, yet long-term solution for the lack of positivity, drive, and agency that everyone, from jaded veteran employees to miserable grade school students are affected by.
    3. Sesame Credit would be an extremely large threat should it catch on. Turning people into government puppets to further the agenda of the military's and president's will. These brainwashed citizens could be the perfect soldiers, mindlessly being patriotic at whatever cost. The real question, however, is WILLit catch on. Sesame Credit itself seems a little sketchy in its reality, as there other articles that say that Sesame Credit may not be as bad or have as many features as Extra Credits advertised. Furthermore, even if Extra Credits is completely right about what Sesame Credit does, there is no guarantee it will take off, especially in countries that pride themselves on individuality like America. Even Sesame Credit fails, though, some other program might use the same tools to make a new, subtle version of Sesame Credit that uses the same techniques. In the end, Sesame Credit and its tactics are not something to actively fret about, but to keep a sly eye out for.

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  6. 1) Many times in my education have games been used to enhance what we were learning and overall it gained respect among the teacher using it and has made learning concepts more enjoyable for everyone.

    2) I am not sure if businesses and offices should be gamified as it adds more of a kiddish and less proffesional. I would definitely say that school should be gamified as in my experience makes education more enjoyable.

    3) I think that Sesame Credit is something to worry about as it presents fear into citizens on a daily basis and can ruin friendships between high scoring and low scoring people and defeats any element of free speech. It could not be implemented into the U.S. as it probably violates several laws and the constitution.

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  7. 1) I have many times in the past the most recent time I have played something gamified is in my Spanish class called quizlet its a program that gives you points when you would spell words right it helped me a lot for my test without it i probably would have gotten an C if I didn't use quizlet.

    2)I believe a lot of subjects in school should be gamified except physical sports and music. Also some simple jobs it would motivate people to do better in what ever they have to do but careers such as politics shouldn't because its hard to learn politics from a game.

    3) I do believe that Sesame Credit is something really bad because the standards are set by China's Communist Government who are corrupt. If you have a low score they limit the internet speed also you cant get good jobs if you have a low score. You get low points if you criticize the Government which is really messed up I believe its a bad Idea because then the class division will be even more intense than before. If this implemented in the U.S there would probably be a civil war.

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  8. 1) Within the school system, I have played the games on Quizlet like Scatter which challenges you to match term to definition as fast as you can. It even makes a leaderboard so if you share these notecards with other students, you could compete. I remember doing this in middle school where we tried to beat each other in matching prefixes, suffixes and words to their definitions. We spent whole periods trying to race against the clock, which gave us motivation to do better. It actually helped me learn better as I wanted to be in 1st and better than my opponents like any other video game.

    2) I think that some forms of our lives have already been gamified but in a less obtrusive manner. Schools have class ranking which compares our grades to those of others. This is obviously a milder form but school is one of those places that gamification could be good in. It would help to motivate students to do better by making it more fun. However, things like the military and medicine should not be touched by gamification as they have implications that would not be appropriate. For the military, gamifying it would make it seem more mild and not as serious as it is. It would make it so killing would be seen as a good thing which isn’t always the case. As for medicine, people have serious complications and making into a game of who can save the most people could jeopardize the health of patients as they may not be given the attention they need.

    3) Sesame credit is an invasive and disturbing kind of dystopian society. This kind of utter manipulation by the government is awful as this would give the government free reign to do whatever they please without outcry from the public. It locks people into a box of isolation if they disagree with the possibly terrible actions of the government. People always look out for themselves and themselves alone. As for the possible implementation in the US, this seems almost impossible to have and maintain in a democratic society. This would violate the right to free speech, protest, opinions, and privacy as this would essential track our lives, something that people are already protesting in the Apple vs. FBI case.

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  9. 1.Yes I have use a gaming system before to all sort of game that keep my mind active and thinking on my feet like strategy, sport, action, adventure, and etc. my experience with games is that I always glad that I pass the level or level up through the entire game


    2.the thing that need to be gamified are homework for school then it would make more people what to learn like for instance for history have us play game that is around the lesson or subject that we are and it might help us memorize the work


    3.see that sesame credit is something that I am worried about a little because it seem that it take away the free thinking and freedom that we have in our society today and to make the people obedient an not hangout with the people because it might bring down your score that is just ridiculous I would want live in a society like that ever

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  10. Ms. K did you just type "funner"???

    http://goo.gl/df8JQV

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    1. It was the students comment. I was just keeping it real for them!

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    2. That picture was funnier than funner!

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  11. 1.) of course, ive used gaming for education like playing brain games and games that keeps you actively thinking like the website cool math games, also playing games that involves strategy etc.
    2.) I think gamifying school programs will make things much more interactive, because i dont know about everyone else but for me, it keeps me actually active in the lesson, not just doing it to get it done
    3.) I truly think this should be something we should be worried about because if we just simply give in to this propaganda then the government will assume that its good for their nation, and then from there it will create a snowball effect for all other nations, and i think the US will try to use this propaganda, and it may work with all of the overly patriotic people in the US and everywhere else. So, if we're not careful the US might use this also and we may never know it, it may come as an app, website, newspapers, anything so we should be cautious with what we get into.

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  12. In all of my years of playing games and messing with programing there is always a sort of points system or things to bring you back “ play now and you get free gift card” “ play now and when you invite a friend you get 3 cool gear” “hot singles in your area” like Gamestop pro gives you points for buying or selling or trading games.


    School is definitely a gamification thing, do your homework and you get good things, it's a constant positive reinforcement or maybe even negative reinforcement and i have a feeling if you keep being bad in school it will give Positive punishment or negative reinforcement all these things can encourage kids to do well or give them work helplessness

    This idea of Sesame Credit it's like a way to make everybody a slave to society and if usa brought it over we would get angry and rebellious, soon that will basically create a hive mind and create monsters from our worlds

    All honesty i thought this was gonna be a blog about how games can help someone.

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  13. 1: The closest that I have come to a gamified thing for school is like, playing AOE for history. That was actually surprisingly informative. This is a good system of education that I feel should be more common. It has a lot of potential that could be beneficial to a flawed system.

    2: There are some things that should definitely be gamified, like classes such as math and chemistry that are otherwise excruciatingly boring. Something that should not be gamified are things that would become overcompensation, such as otherwise already fun to get better as, such as sports.

    3: Honestly, I do not think that people will take it as seriously as the video made it seem. It will probably end up being sort of an arbitrary thing like how many likes you get on an Instagram post. Of course, there will be fanatics about it and people that take it super serious, but I do not think that it will be everybody.

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  14. 1.) of course, ive used gaming for education like playing brain games and games that keeps you actively thinking like the website cool math games, also playing games that involves strategy etc.
    2.) I think gamifying school programs will make things much more interactive, because i dont know about everyone else but for me, it keeps me actually active in the lesson, not just doing it to get it done
    3.) I truly think this should be something we should be worried about because if we just simply give in to this propaganda then the government will assume that its good for their nation, and then from there it will create a snowball effect for all other nations, and i think the US will try to use this propaganda, and it may work with all of the overly patriotic people in the US and everywhere else. So, if we're not careful the US might use this also and we may never know it, it may come as an app, website, newspapers, anything so we should be cautious with what we get into.

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  15. 1. I have, I guess, used a few “Gamified” systems for learning. One was Code Academy, which teaches you to code in fun ways and you get points and achievements. I really liked learning like that. However, we were forced to do Accelerated Math in elementary school which kind of gave you points and achievements for doing different math worksheets, which I hated.

    2. Gamification can be good for some things, because it could make boring things like labor or learning more fun, enticing more people to do them. However, Gamification of things should never be mandatory, and should only be if people want to use them. And they should never be used to make people compete against others, especially in places like schools.

    3. Sesame Credit is definitely something to worry about, because the government is already very interested in monitoring our online usage, and essentially stalking all of its citizens, knowing more about us than we do. It’s horrible that just because you’re friends with someone on social media, which doesn’t even really mean you’re friends in real life, it brings down your score. That is a very bad idea, and the only real way to stay out of this is to stay out of social media and stay offline, which is the opposite of what we want, which is to get more people online. I don’t know if this really could happen in the US because it’s a democracy and people would probably vote against it, however we’ve seen some pretty horrible things be voted for before.

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  16. 1. I have used gaming for education before. Some examples are coolmath or the games like run or world's hardest game. When I play those games it is normally fun and does in the end help me learn something. The games also make me a lot more interested in the subject we are learning and keeps me from not trying to fall asleep.

    2. Yes, I believe that every class should have some sort of gamification involved in it. It would make class much more interesting and more fun. Gamification can be used in basically every single class in school like math, science, english and more. By using Gamification I am sure that grades in our country will increase for sure.

    3. I honestly believe that this Sesame Credit is something that we should be worried about. I believe this because it is going to cause Chinese people to be basically "servants" to China. It will cause them to not be able to buy what they want, have the friends they want, or even have the internet they want. In my opinion this could happen in the U.S. In the last few years the U.S has had the ability to hear our phone calls and look at your internet searches. The U.S government probably already has the information to put us into ranks just like Sesame Credit. I think the only reason why we don't have it is because the government knows how the people will react to it, but I do see this happening in the U.S sadly.

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  17. 1. I have never used a gamified system.

    2. Edgucational types of games or anything else related to that should never be gamified. Pretty much anything that involves Edgucation is a big fat NO!

    3. I don’t find Sesame Credit to be a big problem. It could be a huge social experiment to see if it changes a countrys standpoint. I don’t see this working in the U.S. This seems like a wonderful system to use but that would be used to change for the better place, not for a better civilization.

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  18. 1. I have played games before that require teamwork and can reward you based on how well you do and how well you work together. Actually lots of games do this even if you don't realize it. You may not necessarily need to work with other people but it is highly recommended that you do so and you will benefit from it.

    2. I personally think that it would be ok to gamify some boring everyday tasks that we do in life like chores for instance. Chores can be pretty boring but if you gamify them then people could be more motivated to actually do them. Other things though shouldn't and probably will never be gamified. For instance, most jobs in the world require you to be and act professional so acting like there some sort of game is a bad idea. At least that's what we think right now. Now the matter of applying this to schools may sound fun but it motivates students with the wrong idea. It may be fun but people would only do their work because of the simple fact that it's like a game. People wouldn't do their work necessarily because it's important or because it will help them later in life but because it's fun. I'm just worried that people will get the wrong idea and won't be able to apply what they learn in their life.

    3. I think that Sesame credits is a very scary thing and it could possibly happen to the US if we do not look out for it. Once again this gives people the wrong idea. They shouldn't live their lives by the way the government and some program wants you to. It also encourages people to get rid of their friends if they don't have a high enough score which is a terrible thing. The program simply says that they are weighing you down so you should lose them. Sesame credits is a terrible thing.

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  19. 1. I don't think i've used a gamified system in real life. I Wish that some of my classes throughout my life had a gamified approach. I’ve had good grades in my academic life, but they were never as satisfying as I hoped they'd be. Feeling the constant progress that games show would motivate me to do more for my grades.

    2. I feel that schools would benefit the most from being Gamified. Students would be more motivated to do there best in their studies. I also Think that businesses should use a similar system that would promote harder and more efficient working.

    3. I would say it’s very worrying for vary goverment heavy nations, It promotes blind following of the government and leaders. I don't think the US would ever do this, we are in a nation that has people who think our president is a lizard alien, with our freedom of speech and press, that wouldn't work here.

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  20. 1. I have used a few gamification programs before, but not many. A few of the main ones that I have used recently are the ones on websites that help for studying. The main one that I use is Quizlet. I have not used it much this year, and I have only really used it for learning vocabulary for Spanish. A long time ago, I also played games to help teach me how to type faster and more efficiently. This was back in first and second grade, though. There are not many games that I have played that are specifically for learning, though. I play tons of games, including strategy games and games where I really have to think about it. For example, I play a lot of Smite, where you have to learn all about every character and learn certain builds and strategies. I do learn a lot from games like this, but not really on subjects that are taught in school. I did enjoy my time playing the gamification programs for learning, though. It kept me interested.

    2. I feel like gamifying school could really help to keep students motivated and more willing to stay on task. This is just because games are meant to be enjoyable. Nobody would choose to do fifty math problems on paper over playing a game that will teach them the same exact thing. The game is just more engaging. However, there are some downsides, like having to keep the games limited so that the fun does not take away from the student’s learning. Doing so could be hard to do, and there may not be a reasonable balance. Life and the way someone is should never be gamified, however. There is just no fair way or system to judge everyone on a constant scale. Everybody is different, and those differences do not mean someone is just worse than another. It is like with Sesame Credit. People have different interests, so how does it make sense to give someone a score based on following their own interests? Gamifying life would just force people to become fake just so they can “win”.

    3. I see Sesame Credit as something that should definitely be worried about. Just as I said above, it is not possible to rate everybody on a constant scale. Nobody is the same. While that is not so bad and will not be game-changing, the whole part involving people getting rewards and benefits from being highly scored is just not right. People should not be treated better than others just because of who they are. Also, while it does not really infringe on people’s freedoms directly, it does so in an indirect way. It makes it so that people will not act freely out of fear. Also, the idea of friends bringing one another down is not cool at all. Nobody can tell me who I should be hanging out with. It is just my choice as a human being, and treating me horribly because of my friends is just stupid. This will probably never happen in the US because people will fight against it due to protecting their freedoms.

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  21. 1) To my knowledge, I have not taken part in anything of this nature. If I have, it was likely not filed under the label of “gamification.” The one thing I can think of that may fall under this category is Quizlet. Quizlet uses games in order to help you learn the vocabulary that you have chosen. You can also compete with other classmates in order to get the highest score in these games. I enjoy using Quizlet and see it as a great study tool. It is certainly more engaging than the traditional notecards. And the competition element may encourage those who don’t usually study, to study by challenging their friends.

    2) I think that you can gamify a variety of things. But the question here is SHOULD they be. I believe that the smaller things should be gamified. As I used in the example above, Quizlet is a gamified system made to serve a specific purpose. Gamified systems need to maintained this limited scope. I do not believe that life itself should ever be gamified. This includes systems like the Sesame Credit. Or even on a smaller scale, I don’t believe that “school” itself should be gamified. You may use games to enhance the learning of specific concepts. But school in the full sense of the word, should never be a competition. I think that school is about learning things that interest you. To add the element of competition into schools (say there was an app to compare your grades to all your classmates) would take away from the learning environment. It would become a race to “learn” for points rather than learning for knowledge. That is simply my opinion and I could definitely see the pros and cons of gamifying larger systems.

    3) I absolutely believe that Sesame Credit is something to worry about. One may think it is interesting until it comes knocking on their door. The idea is creepy on multiple levels. First off, it turns people against their friends. One of your best friends may have a low score due to the fact that they are not patriotic, does that make them a bad person? The answer is no. Their score does not change their personality, or their morals, or even their sense of humor. These scores are essentially trying to place a numerical value on a human being. The second troublesome thing about this is the fact that the government has access to so much information about each individual. They can track your purchases, your posts, your interactions with those around you. Like the video said, it is very big-brother-esque. I certainly hope that this does not happen in the US and I doubt that it could. US citizens value their privacy more so than the citizens of China. This is simply due to the climate that they have grown up in. For example, when the NSA scandal was released, people were furious. That being said, it is not impossible for gamification to occur in the US but it is not likely.

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    1. I forgot something to add to Question 3:
      Sesame Credit is an attempt to limit free thought. It encourages its citizens to blindly follow the government. As George Orwell said, "free thought is the enemy of the government." Because once people have free thought, they can begin to question those in power.

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  22. 1.) As far as I know I have not used any gamified system before, and if I have, as stated I wouldn’t exactly know for sure. If it counts in History we sometimes use the Kahoot site to go over certain parts of a topic before a test, though again, not entirely sure if that qualifies.
    2.) If it would provide more benefits to learning, I would say that it should really be a huge part in school systems nowadays, as based on the videos provided, there definitely seem to be huge bonuses that would be added if schools started using such things to make classes more interactive and such.
    3.) I honestly don’t know what to think of Sesame Credit. On one hand, I think I wouldn’t have to worry about such a thing because I have nobody that could possibly bring me down, and frankly I’ve reached a point where I could care less about other people, so in some ways I wouldn’t have to worry about that part a whole lot, but it still does seem to be very questionable, and I really don’t see why such a thing would need to be mandatory at all. So overall while I still wouldn’t care what happens with that, I believe I’d still prefer to have it not in order as I quite prefer my privacy and being out of systems and such.

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  23. 1) I love playing Clash of Clans which is a game, which helps you to manage things well and order them properly. I have also used kahoot in US history class to review for quiz and its really helpful as all of the people are competetive (atleast I am) who races to top 5 by giving correct answers asap.

    2) Yup school should be gamified and the thing should be gamified are Occupations or politics (how do you even gamify politics). I think all the chapters in school should also be gamified.

    3) Well you can look at sesame credit in both positive and negative way.. Positive as it encourages you to buy from local market and help countries economy and also gives you the perks for having good credit by following the governments motive. The negative side is that if your friends or you are doing poor then it may effect you or affect them, which can cause in breaking friendships and much more. SO it depends how you view it. And I dont think this can happen in the US as its America not China.

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  24. 1.) Literally everybody has played games like this. They give you rewards for completing minute tasks in the game, and it ends up getting you hooked. Every single game is like this, not unique to games like WoW. Instead of inventing words for it like "gamified" why not just call it a "game."

    2.) School is definitely needing some "gAmiFicAtIon." The rewarding system is just what kids need to actually feel like their tasks mean something, and they can learn while doing it.

    3.) Sesame Credit seems really dumb. It seems like just a way to regulate everyone to be a "perfect citizen." It doesn't seem useful at all, and just seems like another way for the government to control the citizens. This seems to dictatorship-esque to be in the U.S. but then again, Donald Trump is Republican front-runner.

    Id give it a 7/10 pretty spooky mang

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  25. 1. If I am understanding this right, Gamification is when a program is designed to reward the user for completing goals within the program. So have I played or used a Gamified program? Yes, I have. Every video game I have played in my past is designed to reward the player for completing tasks within the game. This makes the games satisfying to play.

    2. Things that should be Gamified? I think almost everything that presents you with a task has some sort of reward. So I think if it is possible to turn that task into a virtual program that is more visually appealing, I think all those tasks should be Gamified.

    3. The whole idea of Sesame Credit sounds terrifying to me. Having this virtual credit score that literally decides how good of a human being you are is something out of a science fiction thriller film. Would I like to see it today? no of course not, however I think we are already seeing it. Sure there isn't a score labeled to us showing if we are good people or not. But there is a thing know as "Profiling," people judge strangers by their immediate image and gage how they will act. Without even meeting the person. They will probably treat that person differently depending on this image. So sure it's not as blatant as a number stapled to us, but this "blind-profiling" certainly happens today.

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  26. 1. I have used a gamified game on my phone before and I think most people would be lying if they said they have not. These games are everywhere and most of them you may not even realize that you are really lerning from them. I think that these games re very fun and adicting.
    2. In my honest opinion school should be gamified to a certain extent. There should still be class discussions and reading and writing but other skills should be taught through gamification. The upside of gamified games and using them in school is that it teaches things that you can learn in most shool sports and those skills are strategy and teamwork. This is great because some kids just cannot meet the physical requierments to play sports like others can so this would be an alternative for learning these skills.
    3. If society was really like the sesame credit video we as citezens would have most of our freedom stripped. This will not happen in the U.S or at least I really hope that this does not happen.

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  27. 1. As I view this, a gamified game is something that is similar with reality but alters it in a different way. For example, a game like sims. If this is the case and I'm right, then I have played a ton of different kinds of gamified games. I like these games because you can make a life where you can do whatever you want without having a penalty, or even receiving a reward from doing something bad.

    2. I think that things being gamified would be a fun experience in everyday life. I personally love gaming and competition so I'm all for this. I think that school fits a perfect match to be gamified, competing with other people by turning in homework or extra credit and raising your score. Competing for the top spot in the school and perhaps getting accepted through colleges by looking at your scores throughout your years of school.

    3. I honestly don't see anything wrong with Sesame Credit, if this were to be brought worldwide or to the U.S, I wouldn't mind because I would probably find it fun. I feel as if Sesame Credit has potential and could really change the world for the better, although as well as in games, Sesame Credit might turn the world into a worse place. Imagine countries going to war because citizens are reaching higher scores in some countries compared to others. People might accuse people of cheating in a game of real life, although in every game you can cheat so I have no doubt that this is possible.

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  28. 1. I mean who hasn’t done something that has been gamified or even just played a game? I love it when something is gamified, I remember when I played a coding game that was supposed to teach you a little bit of coding but be fun at the same time and it did just that. I found out that when I had fun when I learned something it was easier to remember it later. So I definitely like the idea of gamification.

    2. I think many schools should have their classes gamified since gamification actually helps people retain information better since they are having fun and it has to be a little challenging. I have good experience with this since I have the worst memory, I have played several games where if I felt challenged or had fun or both I would remember everything perfectly. Though I think not everything should be gamified, some things should be taken more seriously this could include anything about war, killings, etc.

    3. It seems like it would be something to worry about since it supports its citizens saying they are better than the other because of their credit score. This would cause there to be a huge split between those who have good and those who have bad credit scores. The people with bad credit scores would be discriminated and it would be harder for them to find a significant other because of it or even find housing. I don’t think this would ever happen in America since it supports a form of inequality.

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  29. 1. I actually have used a few different types of gamification in the past. One that I use a lot is Quizlet. I use it to study vocab for spanish, as well as for studying U.S. History. Quizlet allows you to play different games and compete against your classmates all while learning. At one point, me and another kid in my spanish class had by far the highest scores in a particular game, and it was really fun to compete with him to try and get a higher score. I also ended up acing my next test, so the game helped me learn really well. Another gamification system I have used is Kahoot. Kahoot is a program that allows your whole class to use their phones or other devices to connect to a game and compete with each other. Students can make their own names on it, and the game is kinda goofy, so it is made fun while you learn. I think gamification programs are very beneficial and work very well in helping kids enjoy learning. It gives students a new desire to want to know what they are being taught.
    2. Gamifying schools could be a great motivation for the students who, at the moment, do not really care. In order to really make a difference, however, the rewards for doing well in this game need to be pretty high. If all you get from doing well is a sense of satisfaction, there will be no change from how school is now. At the moment, your GPA is kind of like your score for school, and kids with low scores in their GPAs generally do not care very much. The only way to get them motivated I think is to give real rewards that they would care about. Another downside to gamifying school is that it would be easy to go too far, and take the seriousness away from school, and make people see education as more of a joke that is not important. If school were to be totally gamified, there would be a fine line between doing too much and too little to make it into a game. It would be very difficult to set up.
    3. I see Sesame Credit as something that should definitely be worried about. Just as I said above, it is not possible to rate everybody on a constant scale. Nobody is the same. While that is not so bad and will not be game-changing, the whole part involving people getting rewards and benefits from being highly scored is just not right. People should not be treated better than others just because of who they are. Also, while it does not really infringe on people’s freedoms directly, it does so in an indirect way. It makes it so that people will not act freely out of fear. Also, the idea of friends bringing one another down is not cool at all. Nobody can tell me who I should be hanging out with. It is just my choice as a human being, and treating me horribly because of my friends is just stupid. This will probably never happen in the US because people will fight against it due to protecting their freedoms.

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  30. 1. I have used a gamified system once before in social studies in middle school. We had to do a game related to what we were studying on the computer that had to do with the government's branches and such and it even counted as a grade. My experience with it was that I would rather have us do regular work in class because there where numerous problems with the game. People would be able to find ways around doing it and sometimes things didn't go through correctly. Too many issues, and not that much either.

    2. I think certain things like related to school should be verified but only if done in the right way. The games we do to teach us stuff on the computer are never very much fun but I do think teachers should have a grading system similar to what was mentioned in the article that was based on total points throughout the quarter where you could only gain, not lose, but things where still averaged to have the same outcome overall. I also think that what was said in the video about gamifying world problems is a good idea because it is a fun way to make a good cause.

    3. I think sesame credit is an enormous problem and definitely needs to stop completely. While it does help the government all it does to the citizens is make them worry about being the best citizen possible, and ruins their friendships with people that don't care. It is a genius way for the government to take control of the people but it is wrong. I don't really see this happening in the U.S. because our society would not let this pass without riots, etc.

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  31. 1. In the past I have used gamified before such like Kahoot, Code academy, Quizlet. But the main game I played with a class which was Kahoot it's designed to create your know game as making it your own and like you can add your own sentences. But any other then that I have used any gamified. But my experience with it is really useful tool and I like it. I used it during my class period in math.

    2. Gamified as good pros and some bad pros about it but I like to good pros. Gamified can help in any education level, you can gain knowledge being taught and self learning and It can add layers of engagement for students. I see Gamified using it in school and almost everywhere. I think today in schools used gamified like Kahoot is one of them, cause it's a learning basic skill game and it helps retain information that you put in your own words or any other thoughts. But I think more schools in the future will used gamified more then than should cause it's a useful tool to use.

    3. I never used or seen Sesame Credit before but I heard that it could affect your life in a way towards others but I recommend not to used this at all unless you're stupid and want to mess up your credit score. I thought of Sesame Credit not running as well in the USA in my opinion.

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  32. 1. I have used gamified systems and after looking into what they are specifically, I’m shocked! I never knew that all this time, I have been playing and clocking in my time into a gamified system. My personal experience with gamified systems are WOW, H1Z1, The Division, and a bunch more. After researching, there is a total of 3 billion hours a week spent playing video games….. Let me sink that into your mind. 3 BILLION HOURS A WEEK ARE BEING PLAYED BY VIDEO GAMES! WHAT THE F***?!?! THAT’S A LOT OF F****** HOURS!! Excuse my french but that many hours is more than I would have ever expected being played on games. The type of games that parents hate cause it sucks our minds. I dont know if i’m just the crazy one but these games that are sucking my mind into something stupid can cause more than just human revolution by spending a couple hundred bucks on a system that could potentially make the human population smarter, work harder, and possibly change the world more than we already had.

    2. I believe that most of the things that are gamified, Are already gamified. So there’s not much to say on that one.

    3. I don’t find Sesame Credit to be a big problem. It could be a huge social experiment to see if it changes a country´s standpoint. I don’t see this working in the U.S. This seems like a wonderful system to use but that would be used to change for the better place, not for a better civilization.

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  33. 1.Back in middle school, I remember using study island for certain classes which was program that incorporated classic games such as frogger and snake into certain classes such as math and english. It was very ineffective as was mentioned in the first article, it was of very poor quality which rendered myself and most others incapable of taking it seriously.

    2. History is one of the easiest areas to gamify, and has been successfully done even in AAA games(ie Assassins Creed, Medal of Honor). Though some degree of fiction is typically placed within these games, give make a concerted effort to make these games historically accurate as possible. The worst thing to gamify is to turn real life into a game. Here in the US, Facebook and other social media platforms have shown minor consequences of gamifying life such as more concern placed on having Facebook friends than real friends for some people.

    3.It all depends on how Sesame credit is implemented that will distinguish it as either an interesting social experiment or a means of oppression. At the moment it is just an odd though very intriguing experiment regarding conformity. If the score system in Sesame Credit is used to arrest potentially troublesome citizens that is where I see it being a problem. Here in the US, I don’t think anything like Sesame Credit would work well. Not only are many of us already distrustful of the government, but those against it would frequently exercise their right to protest.

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  34. 1.Back in middle school, I remember using study island for certain classes which was program that incorporated classic games such as frogger and snake into certain classes such as math and english. It was very ineffective as was mentioned in the first article, it was of very poor quality which rendered myself and most others incapable of taking it seriously.

    2. History is one of the easiest areas to gamify, and has been successfully done even in AAA games(ie Assassins Creed, Medal of Honor). Though some degree of fiction is typically placed within these games, give make a concerted effort to make these games historically accurate as possible. The worst thing to gamify is to turn real life into a game. Here in the US, Facebook and other social media platforms have shown minor consequences of gamifying life such as more concern placed on having Facebook friends than real friends for some people.

    3.It all depends on how Sesame credit is implemented that will distinguish it as either an interesting social experiment or a means of oppression. At the moment it is just an odd though very intriguing experiment regarding conformity. If the score system in Sesame Credit is used to arrest potentially troublesome citizens that is where I see it being a problem. Here in the US, I don’t think anything like Sesame Credit would work well. Not only are many of us already distrustful of the government, but those against it would frequently exercise their right to protest.

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  35. 1. I have tried some gamified systems in my freshman year most notably during the quadproject. It was really boring for the most part but some were really fun, my favorite was the one were you have to manage oil and coil usage in a city as population grows. Another one I got my family to try was the one by Shell were you track your miles and gas usage, looking back that one was pretty evil seeing as the more you drove the more points you got. But some my best experience with gamification is with the ARG genre, most of them are half-baked and only ok but one of my favorites is Black Watchman. Most ARGs involve going places and finding hints placed by the game developers, in order to unlock the next clue. Most ARGs are community effort to untangle a massive knot of clues. Some ARGs are one player as well, My favorite single player ARG was one involving exercise, You would download it to your phone or mp3 player the app tracks your movement via gps. The game takes place in a Zombie apocalypse and use have to go out on missions for the people in your town which involve getting supplies, food, and weapons, and of course you have to run from zombies. Over all I would say my experience with gamification has been good.

    2. School should be gamified like right now. The problem with gamifying school it that a game is not something you can force people to do, they need to get involved, so we need find a way to fix that. I think work should be gamified as well, it would increase joy and productivity. As Mary Poppins would say "Just snap your fingers and the chore's a game!" Being a "good" citizen should NOT be gamified like EVER! I say the Sesame Credit episode of Extra Credits like a week before this blog and it was the first thing that came to mind when I thought of evil uses for gamification.

    3. I think Sesame Credit is a HUGE worry, it could be a good thing but it just seems like another way to control people. I am very glad I am not in china and I am very glad that hackers exists because this would not last long here or in Europe.

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  36. 1) i like to play games who doesn't i think the majority of people play games... i've played games like the ones on study island but i don't know if teachers use that anymore

    2) i think school should not be gamified because i'm am one of those people who like to have an actual teacher right in front of me in person i did online schooling for two years in a row it was the worst thing i've ever done in my life

    3) sesame credit will probably be super scary it sounds really scary i mean this might be in our lifetime.. I definitely think this will happen to the us the government is always looking for a way to control us.

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