Sunday, March 6, 2016

S7 Gamification

Gamificatio a trend of turning tasks like work and school into funner, more immersive experiences by mixing them with gaming and gaming fragments, like levels and achievements

Many people worldwide are fighting for more gamification in places like businesses, schools, companies, and other places.

Read or watch at least two (including Sesame Credit) of these sources:

Then answer these questions:

1) Have you used a program, game or gamified system before? What was your experience?

2) Are there some things that should be gamified?  Never be gamified?  School?

3) Do you see Sesame Credit as something to worry about? Or just an interesting and possibly useful social experiment?  Could this happen in the US?