Sunday, October 4, 2015

8. Tech Terms


Tech talk every...
     
     Photoshop

     Game Maker

...developer should know

Choose one of the links above.  Select 5 terms that you are most unfamiliar with and explain what the concept is in your own words.  Elaborate how you would use the skill it is defining.  



41 comments:

  1. The one I pick was music production 1.I am unfamiliar with is attack this what think it means
    to make it louder but in time in length of time.2 Headroom i think how much room for the sound can spread out and to get louder in sound.3 Master Channel it mean to have all the tracks together and in one.4 Loudspeaker A electronic that use the energy out of speaker. 5 Kbps it mean to me a kilobits per second see bitrate.

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  2. i ended up picking game maker
    1. What does it mean by rooms still, i need more explaining, i think it meants like multiple areas for the work in a game
    2. What is a sprite, it does say like an action, like an explosion
    3. What is an event, is says like an action, like walking running strafing
    4. Whats a room, its basically a level if i read it correctly
    5. What are sounds and backrounds, Well sounds are noises for the game it self, and backround is the behind area

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  3. I picked Photoshop, the 5 terms I am unfamiliar with are,
    1. I was unfamiliar with Outcast as one of the filters, I've never seen it before or used it, but it looks like an interesting kind of photo design. I would use this skill to center the centerpiece more, and make it more detailed.
    2. The second one I'm unfamiliar with is Composite, I've seen this one before but I never knew it was something to do with photoshop. I would use this skill to brighten up photos.
    3. The third one I'm unfamiliar with is Gradient, I have seen it before but its something that I've never gotten into and thought about. I would use this skill to make a photo more 'cartoonish'.
    4. The fourth one I am unfamiliar with is Vignette, I think its used to center an item more, and has few background details. I would use this skill to expose an image as its own.
    5. The last one I am most unfamiliar with is Saturation. Saturation brightens up the image and artwork and makes it look more appealing to look at. I would use this skill to make my art more appealing to the eye.

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  4. I picked the Game Maker link.
    1) Sprites: Sprites are the images that represent objects on a visual basis. I would use this to represent any main characters or enemies/objects that may be found in any game I may make.
    2) Events: Events are actions that involve the objects within a game. I would use this to create starting points of interactions that a main character object may have with its surroundings.
    3) Collision Events: Collision Events happen when two or more objects interact, or collide. This would be used when triggering dialogue or a cut scene in a game.
    4) Objects: Objects are the entities present within a game. These would be used to represent characters or items within a game and object would hold their characteristics.
    5) Rooms: Rooms are the places where objects are present and where events can take place. These would e used as the area where events would take place within a video game.

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  5. ! picked music production
    I was unfamiliar with the following:
    1. Normalization: it's basically just increases the overall audio volume
    2. polyphony: playing two notes at the same time. never knew there was a word for it.
    3. tremolo: a rapid cyclical change in volume level.
    4. ableton: Doubles as a live performance program.
    5. oscillator: generates an electrical waveform, used to create various sounds.

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  6. Looking through the Game Maker link, all the things pointed out were thing I am already familiar with.

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  7. I am gonna pick game maker link.
    Things i didnt knew was:
    1) Objects : Things that are in game, which make game more realistic
    2) Rooms : levels of game that defines your experience.
    3) Sprites: faces/ skins of objects
    4) sound: Music related to game, background music.
    5) Background: Image used in Back of a game

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  8. 1)Aliasing and Anti aliasing- Basically increasing the resolution of the font, and that would be useful to me in case I use some type of picture with low resolution
    2)Adjustment Layer- You can adjust the color and tonal without changing the pixels or resolution of the picture, and that would help if i wanted to change the color of a picture i took
    3)Filter- changing the effect of the picture for example, you could make it cartoon like or change the lighting
    4)Vignette- Is a shaded area on the outsides of the image and clear in the center almost like a spotlight
    5)Saturation- makes the color of the picture more vivid

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  9. Chose music production.
    1:clipping: like a cap for how high a note can hit
    2:decay: how quickly or slowly a sustained note dies down
    3:ADSR: an abbreviation for the four parts of music
    4:bitrate: the number of "bits" I.E: quality that can be conveyed at any time
    5: compression: referrers to the "tightness" of a sound, a form of altering the feeling of a certain piece.

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  10. I pick music production
    1.Attack: it is going fast and then slow down
    2.Normalization: it increases the volume
    3.Octave: its play eight notes in between two notes
    4.polyphony: playing three or more notes at a time
    5.Quantize: playing timing error and adding a swing

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  11. I did the flash stuff because I've never used it, but I know most of the stuff.

    1.) Shape Tweening is basically drawing something on one frame, and then change it onto another, and flash will automatically animate it to make it look as if it is morphing its shape.

    2.) Inverse Kinematics poses allow you to bend and stretch objects so that they appear to move in realistic ways.

    3.) Frame rate is the speed of time between frames played, sometimes known as Frames Per Second.

    4.) Motion tweens are a simple way to make animation in flash. Instead of drawing each frame over a path, flash will move the object itself.

    5.) Frame-by-frame animation is a technique used to create specificity in an animation, to be able to add more details to the art on the timeline, but it also takes more time.

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  12. I picked the game maker link.
    1) Objects : things in the game that can be acted upon.
    2) Rooms: levels or places in games
    3) sprites: could be your character or an npc
    4) sound: sound effects or music in a game
    5) background: it like the wallpaper of the room or area you are in.

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  13. I pick the Game Maker link.
    1. Objects: The things in the game that function the act the game.
    2. Rooms: levels and places in games that level up.
    3. Sprites: It might the character or a ncp.
    4. Sounds: background music or sound effects in the game or somethings else.
    5. Background: Its like wallpaper of the room in your background.

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  14. 1)Objects: Which are the items that can be triggered.
    2)Rooms: Places in which things are located.
    3)Sprites: animated logo that represents an object.
    4)Sounds: In game noises that in which can be triggered by player or by interacting with an object.
    5)Backgrounds: Images that are and may possibly be able to be used as a background to settings such as a room in a game.

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  15. I looked into Photoshop terms.

    One term I was very unfamiliar with is composite which is when you combine multiple different pictures into one singular photo. This skill is quite important as many ads and other crazy pictures involve putting multiple pictures together. It becomes an important skills now for my project and in the future.

    Another term I was unfamiliar with is vignette which is when you fade out the borders out by changing the image’s brightness and/or saturation. This skill is important as it allows me to draw focus to certain objects by removing part of the background. It makes it also look artistically beautiful.

    Another term I was unfamiliar with is aliasing which is the awkward hanging bits when a picture has too low of a resolution. This is important when working with Photoshop as it is something I want to avoid or only do with specific purpose.

    Another term I was unfamiliar with is anti-aliasing which is the opposite of aliasing. It is when the edge of the low resolution picture is smoothed out by averaging the colors of the pixels at that boundary.

    A final term that was unfamiliar is color cast which is when the color of an image is changed unintentionally by reflected light or other strange light sources like fluorescent lights. This will be important as once again, it is something that I will want to avoid in my actual project.

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  16. I decided to pick the Game Maker link.
    1. Sprites: I had heard of sprites in games, but never really knew what they were. They are images to represent an object and have multiple versions of them shown back and forth to animate the object.
    2. Events: An event is when an object does something. It can involve when the object is created, or if the object is interacted with by the player.
    3. Collision Events: These events happen when two different objects make contact during their events. This results in a new event taking place for the objects after the collision.
    4. Rooms: These make up the setting of the game. The rooms are where the objects and the player are in. A game can be made up of multiple rooms that are connected to one another through different passages. It can give a game more places to go.
    5. Backgrounds: These are part of the rooms. They are the design of the room, and do not have an effect on the objects in the room. It can make the game more appealing to look at.

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  17. I chose to define terms about music production,
    1. ADSR, these letters stand for attack, sustain, decay, and release, they explain a sound's envelope which has to do with how nice the sound is from start to end.
    2. Bitrate, this is the amount of 'bits' that can come across the sound per second.
    3. Clipping, this is audio distortion that is caused by input levels being too high. It happens often when recording a sound that is too close with a microphone.
    4. Effects, these add more quality after a sound has been recorded.
    5. Headroom, the amount of space in your audio level below the 0dB point.

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  18. Game Maker
    1. Scripts: The thing that runs the soft wear.
    2. paths: The path the scripts take to work.
    3. time lines: The time of which scripts and code run.
    4. fonts: Bigger text, but in this case it's different style in gaming machines.
    5. collision event: Hit detection

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  19. I have chosen Music Production to talk about.
    1.Acoustic Treatment, It's a material that is used to nullify common acoustic problems like echos, standing waves, and attenuated frequencies.
    2.ADSR, It stands for Attack, Decay, Sustain, and Release. They are four sections of a sound’s envelope.
    3.Bandwidth, it’s the difference between the highest and lowest frequencies that an electronic device can produce.
    4.Flanger, it is an effect that mixes a delayed signal with the original, causing some frequencies to phase.
    5.Subtractive Synthesis, it is the process of creating sounds by using some overtones from a complex original waveform, which is a visual representation of the way a sound wave varies over time

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  20. I chose to view the Photoshop link.
    1. Raster (bitmap) Image - an image that appears smooth at 100% but becomes pixelated as you zoom in. I would try to avoid having these types of images because the zoom of an image is often changed in order to fit a certain area. If the image is a raster image, it will appear to lose quality and become distorted.
    2. Vector Image - an image with specified points and curves allowing it to zoom in and out with consequence to the smooth and evenness of the image. Using the vector imaging tool will allow me to correct raster images. This will make the picture appear more natural overall.
    3. Composite - a singular image that is comprised of multiple different layers of images. This will be important as many people use Photoshop for layering as it is how you can really play with the effects.
    4. Aliasing - the pixelation of the edges of an image due to low resolution. I will attempt to avoid aliasing by using the Anti-Aliasing tool. This will make the image flow nicely and allow the image layers to fit together.
    5. Bounding Box - a selection box that allows you to move and edit the portion of the image within the box. This will be important for simply editing the photo overall. This will aid in changing a certain portion of a photo rather than having to apply the effect to the entire image.

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  21. I picked photoshop
    1.)Composite:it can be used to mash pictures together to create one large or creative image.
    2.)Panorama:you can take pictures that overlap on the edges that you can later combine to form a whole picture.
    3.)Transform:if an inserted image is to small it can be resized to fit wherever you want it to.
    4.)Blur:this tool can be used to blur the background of a photo or slightly blur enges of inserted objects to make then blend better with the background.
    5.)Warp:this tool is used so that you can anchor certain points in a picture and then stretch oter sections to make it look either abstract or more natural.

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  22. I chose the Flash link because i know nothing about animation!

    1. Motion tweens: Motion tweens is a form of animation in which you take one object and move it from frame to frame adjusting the object each time.

    2. Classic tweens: Classic tweens is very similar to Motion tweens but Classic tweens is more complex and allows you to do more specific effects.

    3. Shape tweens: Shape tweens is where you draw a shape in a frame and then change the shape in another frame. You may also draw another shape in its place.

    4. Inverse Kinematics poses: Inverse Kinematics poses is a like Motion tweens but you move and change groups to give the animation a more natural look.

    5. Frame by Frame: Frame by Frame is just what it sounds like where you draw everything in one frame at a time like a classic cartoon maker from the 30's up to the 90's. This makes it very time taking and difficult.

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  23. I picked gamemaker
    1) Sprites: images used to make characters or objects in the game
    2) Rooms: the levels in the game where objects and characters are
    3) Events: things that happen in result of two or more sprites meeting
    4) Scripts: Codes that run the software
    5) Backgrounds: an image for the design of the room

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  24. I picked Photoshop:

    1. Aliasing & anti-aliasing: Makes it more smooth

    2. Composite: Changes the color of the object

    3. Flatten: Moves image onto another image

    4. Gradient: Makes image animated

    5. Vignette: Makes the image focus on one part

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  25. I chose game maker.

    1) Objects: The items in the game that interact with each other.
    2) Rooms: Rooms are the metaphorical rooms or levels where objects live.
    3) Sprites: Images or small, controlled animations made to represent objects. Without these, the objects would be invisible.
    4) Sounds: Music, sound effects, and other noises played throughout the game.
    5) Backgrounds: The actual image the room uses as the background. Can not be interacted with.

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  26. I have chosen photoshop.
    1. Aliasing/ anti-aliasing- This is when the round side of an image appear like a staircase due to low resolution. Anti- aliasing is a useful process that eliminates those staircases and makes the image more crisp.
    2. Color cast- this is when an image appears different in color due to lighting when taking the picture and usually takes away from how the picture turns out.
    3. Composite- this is when you layer multiple images to create one image. You would use this to put something in the image and, I believe, make two things in an image with two images of one thing. What i mean is say two pictures of your room, one with you in the corner and one with you on your bed, and when layered, it is one image where you are both in the corner and on the bed. Ooooo spooky.
    4. Compression- when you degrade the detail of an image by reducing the amount of pixels by compressing multiple pixels into one, hence the name. This is used to reduce file size and result in faster viewing speed and better performance.
    5. Opacity- This is how transparent something added onto an image is. If you wanted to put a ghost cucumber genie into your image, lowering the opacity would make the background slightly visible through the character.

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  27. I have chosen photoshop.
    1. Aliasing/ anti-aliasing- This is when the round side of an image appear like a staircase due to low resolution. Anti- aliasing is a useful process that eliminates those staircases and makes the image more crisp.
    2. Color cast- this is when an image appears different in color due to lighting when taking the picture and usually takes away from how the picture turns out.
    3. Composite- this is when you layer multiple images to create one image. You would use this to put something in the image and, I believe, make two things in an image with two images of one thing. What i mean is say two pictures of your room, one with you in the corner and one with you on your bed, and when layered, it is one image where you are both in the corner and on the bed. Ooooo spooky.
    4. Compression- when you degrade the detail of an image by reducing the amount of pixels by compressing multiple pixels into one, hence the name. This is used to reduce file size and result in faster viewing speed and better performance.
    5. Opacity- This is how transparent something added onto an image is. If you wanted to put a ghost cucumber genie into your image, lowering the opacity would make the background slightly visible through the character.

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  28. I picked Game Maker

    1. Sprites: Images that are animated that represents objects. I will use this as I want to be able to represent the character in the game.

    2. Background: The picture in the backgrounds of a room. Without it the background be blank. I will use this to my advantage to make my game look more professional and more cool.

    3. Events: The movements of sprites aka objects bounded to a keyword, mouse, and more. This will show what my sprites will do after clicking a button, mouse or interacting with something else.

    4. Rooms: Where that game takes place and where you put your background and objects. Without this I would have a place to put my background or objects.

    5. Scripts: Used to create advanced movements for objects and more. I will use this when I can't do something complex with its preset paths and scripts.

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  29. Acoustics: The qualities of a room that determine how good music will sound in it. An example is why the SMHS choir does not sing in a cafeteria, but instead sing in an auditorium. Auditoriums are made to have good acoustics.

    Bass: This is the low part of a song, and it usually provides the background beat. It gives the song more depth and weight. You can feel the song as well as hear it.

    Gate: A gate that allows a signal through when it goes above a certain point. It allows you to get rid of background noises.

    Loudspeaker: Something that converts electrical energy into sound waves. Basically any speaker on any device.

    Tempo: The speed of the music, measured in BPM (Beats Per Minute). Slow songs give you the feels, fast songs make you dance.

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  30. I chose GameMaker

    1)Backgrounds- Basically an image that you can upload to use for rooms.I will use it to make my game more cool looking and interesting.

    2)Rooms: Rooms are what you'll see when you play the game,and where you would put your backgrounds and possibly animate them.Without rooms you really wouldn't be able to make a entertaining game.

    3)Objects: Where you will upload sprites and make them into well...objects.Obviously I would definetly use the easy tool to advantage.

    4)Sprites: Images that you can animate to make into video game characters,objects, etc. Im gonna use this to have a character in the game.

    5)Events: How you interact with a character in the game.I would use this to of course, control the character.

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  31. 1. Attack- It is defined to be to be the length of time for a sound to reach the maximum amplitude. I believe that I would use this skill with my Music Production expirence.
    2. Amplitude- I found out that a amplitude is the volume of an audio wave. I think Amplitude would be a huge thing to watch so the audio of a track isnt choppy.
    3. Condenser Microphone- The most common style of mic to record voices due to the precision and accuracy it gives on the quality of the voice. I have never known what a condenser microphone was till I read this. I have been using a AudioTechnica AT2020 and now I know why that mic has such fantastic quality.
    4. Input Gain- The volume which a signal travels through a modifier like a compressor or a EQ. This would be used to modify the volume deep inside the audio wave.
    5. Plugin- Addon to a Recording application to add effects to the other audio waves. I believe I would use this to add a effect to a soundwave.

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  32. 1. Attack- It is defined to be to be the length of time for a sound to reach the maximum amplitude. I believe that I would use this skill with my Music Production expirence.
    2. Amplitude- I found out that a amplitude is the volume of an audio wave. I think Amplitude would be a huge thing to watch so the audio of a track isnt choppy.
    3. Condenser Microphone- The most common style of mic to record voices due to the precision and accuracy it gives on the quality of the voice. I have never known what a condenser microphone was till I read this. I have been using a AudioTechnica AT2020 and now I know why that mic has such fantastic quality.
    4. Input Gain- The volume which a signal travels through a modifier like a compressor or a EQ. This would be used to modify the volume deep inside the audio wave.
    5. Plugin- Addon to a Recording application to add effects to the other audio waves. I believe I would use this to add a effect to a soundwave.

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  33. For this blog I picked the GameMaker engine
    Alarm Event- An alarm event is a timer that runs for each event that slowly counts down from a set value. When the alarm reaches zero, a new set event will occur such as enemy movement change or a change in the game’s environment.
    Bounce- It is the result of colliding hit boxes, sending the player sprite or the colliding object in a set direction
    Jump to random- Is a set command that moves the object to a random spot in the room
    Set Alarm- Allows the editor to set one of the 12 alarm clocks in the area to trigger an alarm event
    Test Chance- Essentially sets a value on a dice and is rolled, if the specified number turns up, then the specified action is performed

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  34. From the Photoshop article

    Bounding Box: A box around part of an image that can be moved to transform the area inside the box.

    Color Cast: A color in the image that is unwanted, such as a cool color (blue) being put over the image from lighting used for the photo.

    Aliasing: Jagged lines in an image that are supposed to be straight

    Composite: A photograph that is made by combining multiple different photographs.

    Compression: Reducing the file size of an image.

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  36. I took Photoshop to expand my knowledge on the work and tool's at hand.
    1. Aliasing & Anti-aliasing: creates a smoother picture for which to edit from,
    2. Composite: creates a color composite on the side of the program and gives the option to add color mixtures to the picture.
    3. Flatten: merges other image's onto other image's in layers.
    4. Gradient: creates an animated image.
    5. Vignette: creates the image focus to one part of the picture.

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  37. I pick Gamemaker because i am a heavy gamer, and i enjoy creating things , so there is a perfect oppertunity
    1.Sprite : the image that is attatched to an object,
    2. Object : the entities in the game, such as enimies, projectiles or a player
    3.Event/action : an event is something that happens to trigger an action for example: Press space = Jump
    4. Background : the image in the back of the game
    5.Sounds : pretty self Explanatory

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  39. I chose Flash Animation because I love drawing and animation.
    1. Types of animation: Tween (Classic, Motion, and Shaping), Kinematics, and Frame-by-Frame animation.
    2. Identifying animations in the Timeline: distinguishes the different animation content.
    3. About Frame Rate: measures the number of frames per second.
    4. Creating tween animations by distributing objects to keyframes: distinguishes each selected objects to s new and separate frame.
    5. Distribute Objects to Keyframes: selected objects transfer to new layer

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  40. For this blog I'm doing Photoshop

    1. Photoshop/flattening is merging all visible layers into the background layer to reduce file size.Converting an image to Bitmap mode reduces the image to two colors, greatly simplifying the color information in the image and reducing its file size.There are many bitmap conversion methods like 50% threshold it converts pixels with gray values above the middle gray level (128) to white and pixels with gray values below that level to black.I would probably use this if I was creating multiple images that way I could have more space to create more photos.

    2.Photoshop/Vignettingis is a reduction of an image's brightness or saturation at its edges compared to its center. The result is an image that is clear in the center, and fades out at the edges .Vignetting is a defect that darkens the corners of an image due to light falloff around the perimeter of the lens.I would most likely use this if I were trying to focus on a certain part of a image.

    3.Photoshop/Scale to change the proportions of an image.Scale enlarges or reduces an item relative to its reference point, the fixed point around which transformations are performed. You can scale horizontally, vertically, or both horizontally and vertically.I would use this to edit pictures like me standing next to a building.

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  41. 4.Photoshop/Saturation and Distortion.Saturation makes colors more vivid (less black or white added). Desaturation makes colors more muted (more black or white added).Vibrance adjusts the saturation so that clipping is minimized as colors approach full saturation.You can use something called a sponge tool subtly changes the color saturation of an area.I would use this if I had a picture that had very dull colors and I wanted to add more color to them.

    5.Photoshop/Adjustment layer is a layer that lets you apply color and tonal adjustments to your image without permanently changing pixel value.You can merge an adjustment or fill layer several ways: with the layer below it, with the layers in its own grouped layer, with other selected layers, and with all other visible layers.Adjustment and fill layers are Nondestructive edits.It also helps by the ability to apply adjustments to multiple images.I would use this if I wasn't sure on a image.If I didn't like the color I could always go back and redo it.

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